Joystiq impressions: Tomb Raider Underworld
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Adventure Inspiration seems to be cyclical in the games industry. Well, at least in the case of Tomb Raider Underworld. Many of the improvements we saw in the latest preview of the upcoming Lara Croft adventure seem to come directly from last year's Tomb Raider-inspired Uncharted. Considering the wide accolades Naughty Dog's title received, that's certainly not a bad thing.There are a lot of elements which make us think back to Nathan Drake's quest for treasure. Perhaps it's the environment: the lush jungles of Thailand, with their deserted, decaying ruins reminding us of that other lush, ruin-filled jungle. But there are other similarities to note here, as well. Crystal Dynamics' creative director, Eric Lindstrom, told us that the team was trying to make Lara more human in regards to her abilities. She'll interact with the environment, by pushing foliage out of the way. She'll stumble when she makes large jumps. For the first time, Crystal Dynamics is working with motion capture, to make sure Lara feels a bit more believable.We've heard this pitch before, no? Lara will be holding off ledges, and she'll look towards the direction of a place she can grab on to. We saw Lara jump from one pillar to another, but before jumping, she reached out her arm towards the next pillar to indicate the potential action. Then we saw her approach a narrow walkway, cautiously, lifting her arms for balance as she crossed. We watched her stumble a bit too, struggling to make her next jump.Gallery: Tomb Raider: Underworld (9-29-08)Continue reading Joystiq impressions: Tomb Raider Underworld







Monday, September 29, 2008
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